Mary Lou from Utah emailed
me this dream recently:
I had a dream that I was in Europe and heading towards a haunted
castle with two of my male best friends. I led us through the mountains and
rubble and tough weather and got us to the front gate. We waited and listened
for sounds, but we knew it was abandoned. We were scared, but excited. As we
went through the front gate, I found coins scattered in a small area. I was
excited and collected them all quickly. My friends helped. I looked at the
coins carefully, and they were from different countries, continents, cities,
eras, materials, and times. I said, "Wow, so many people have been here
and left so much behind."
This
dream is a prophetic one, letting the Dreamer know a possible event in her
future. Since Mary Lou is from Utah and her
dream takes place in Europe , this
is significant. It’s possible that she
will have an opportunity to do something challenging which is somewhat
different from what she’s used to. I’m
guessing this is an employment situation.
Either she will be asked to move to another state/country, or the work
will be somewhat “alien” to her.
Castles
are generally viewed as homes for kings/queens in fairy tales. Mary Lou and her friends, then, are seeking
to enter a rarefied domain… one meant only for people of superior heritage,
skills or background. The fact that the
castle is haunted suggests that others have done the type of rarefied work
she’s being asked to do, but they’ve met with doom, i.e., failure. They didn’t accomplish their goal and the
experience left a tragic “taint” associated with it. Also, to even get to the castle is
challenging… climbing mountains, blocked by rubble (the leftover signs of
destruction), and tough weather (challenging environment). Mary Lou is apparently the leader during this
journey.
Nevertheless,
she and her two companions reach the castle.
Other people have tried to do this work and have abandoned it. They’re scared and excited. They apparently have what it takes to get
there… now the question is whether they can get inside and survive whatever
danger is inside. Upon entering the
front gate, Mary Lou finds a variety of coins.
Coins are symbolic of wealth… they have purchase power. Finding coins suggest that Mary Lou and her two
friends will be enriched by this experience.
If it is indeed a work experience, either they will receive a higher
income than they have in the past, or it could be enrichment in terms of
knowledge… learning tricks and skills in their trade which come from other
cultures, countries and companies.
One friend, the muscular one,
pointed out a large coin with a "joker" symbol on it, like a playing
card. It had a cigarette stain and smoke
was rising from it. My eyes widened, "Someone extinguished a cigarette on
this!" I touched the surface, "But that was long ago, I can't believe
it’s still sending out smoke." I looked up at the castle, afraid again,
and said, "Maybe we should turn back." My second friend said,
"If you're afraid of being hurt, I'll go in first." I said,
"Okay" and followed him in. Once
we were inside, it was a beautifully maintained Court Jester room with
elaborate games and pinball machines set up all around with red velvet
decorations. There was a video booth, where people could record themselves
being funny or watch other people's videos. My two friends started playing
games and laughing. I was pleased. The
room’s condition was pristine, so I knew that no one else had reached this room
before. I immediately opened my cell
phone and called my mom. When she
answered, I said, "Mom, I made it to the castle. Get on a plane right now, I want you to see
it."
One of
the other things Mary Lou’s psyche is telling her is that she won’t be alone in
this adventure. If this is regarding her
employment, she will have at least two co-workers who will be working with her and
who trust her leadership enough to support her in their joint endeavor. If this is regarding a personal goal, then
she will have two male friends supporting her all the way. One of them will bring to her attention the
fact that someone has been “burnt” badly as a result of trying to fulfill the
demands of the castle and failing in the endeavor. It makes her leery again. But the 2nd friend/co-worker
persuades her he’s willing to take the first step. That encourages her and she’s right behind
him, ready to commit herself to their work.
The
Court Jester, while playing the fool, is an integral part of a King’s
court. Playing the fool suggests it’s
possible Mary Lou and her friends/co-workers are being asked to “test” out the workings of
the castle… to enter without preconceived notions and experiment with all types
of possible scenarios. Games, pinball
machines, video booths… all these suggest an attitude of free play, being in
competition, trying to achieve victory.
At this
point, Mary Lou and her friends/co-workers are being asked to come up with new
ideas, new approaches, new angles of perception in their work. Ultimately, the trick is to view the
experience as play time rather than hard work which could ultimately fail.
The
outcome seems positive, since Mary Lou is so happy and excited about it she
wants to share it with someone she loves… her mother. She will accomplish something she will be
very proud of.
Happy
snoozling, Mary Lou, and hope this dream comes true for you.
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